I3DParticleEmitter Struct Reference
[External Interfaces]

Inheritance diagram for I3DParticleEmitter:

IMCUnknown IMCUnknown List of all members.

Public Types

enum  EParticleProp {
  kProp_Age = 0, kProp_Size, kProp_Mass, kProp_Speed,
  kProp_Order, kProp_Last = 0xffffffff
}
 Define a particle property. More...

Public Member Functions

virtual real MCCOMAPI GetParticleColorInterpolant (uint32 ParticleNb)=0
virtual void MCCOMAPI UpdateToCurrentTime ()=0
virtual real MCCOMAPI GetParticleColorInterpolant (uint32 ParticleNb, EParticleProp property)=0
virtual void MCCOMAPI ChangeLocalSpaceInHit (uint32 ParticleNb, RayHit3D &hit)=0
virtual boolean MCCOMAPI IsSceneDependent ()=0
virtual void MCCOMAPI GetCurrentState (MicroTick &simulationTime)=0
virtual void MCCOMAPI UpdateSimulation (MicroTick time, MicroTick maxDelta, const TTransform3D &emitterTransform)=0
virtual void MCCOMAPI BeginRendering ()=0
virtual void MCCOMAPI EndRendering ()=0

Detailed Description

This interface just gives us a way to safely cast into a particle emitter.

Parameters:
ParticleNb 


Member Enumeration Documentation

enum I3DParticleEmitter::EParticleProp
 

Define a particle property.

Enumerator:
kProp_Age  Age of the particle.
kProp_Size  Size of the particle.
kProp_Mass  Mass of the particle.
kProp_Speed  Velocity of the particle.
kProp_Order  Index of the particle.
kProp_Last 


Member Function Documentation

virtual void MCCOMAPI I3DParticleEmitter::BeginRendering (   )  [pure virtual]
 

Called just before a rendering

virtual void MCCOMAPI I3DParticleEmitter::ChangeLocalSpaceInHit (  uint32  ParticleNb,
RayHit3D &  hit
)  [pure virtual]
 

Set local space in hit to match particle's space and not emitter's space

Parameters:
ParticleNb Index of the particle
hit The hit to modify

virtual void MCCOMAPI I3DParticleEmitter::EndRendering (   )  [pure virtual]
 

Called just after a rendering

virtual void MCCOMAPI I3DParticleEmitter::GetCurrentState (  MicroTick &  simulationTime  )  [pure virtual]
 

Returns the state of the current particle simulation that is to say the time up to which the simulation has been calculated.

Parameters:
simulationTime Reference to where the time should be stored

virtual real MCCOMAPI I3DParticleEmitter::GetParticleColorInterpolant (  uint32  ParticleNb,
EParticleProp  property
)  [pure virtual]
 

Return the color between 0 and 1 of a particle property

Parameters:
ParticleNb Index of the particle
property Type of property to pick

virtual real MCCOMAPI I3DParticleEmitter::GetParticleColorInterpolant (  uint32  ParticleNb  )  [pure virtual]
 

virtual boolean MCCOMAPI I3DParticleEmitter::IsSceneDependent (   )  [pure virtual]
 

Returns true if the particle system needs the scene to be updated during the simulation (free particles).

virtual void MCCOMAPI I3DParticleEmitter::UpdateSimulation (  MicroTick  time,
MicroTick  maxDelta,
const TTransform3D &  emitterTransform
)  [pure virtual]
 

Update the particle system up to a new time. Time must be superior or equal to the time returned by GetCurrentState.

Parameters:
time Target time for the particule simulation
maxDelta Maximum time before next simulation
emitterTransform The transform of the emitter at the target time

virtual void MCCOMAPI I3DParticleEmitter::UpdateToCurrentTime (   )  [pure virtual]
 


The documentation for this struct was generated from the following files:
Generated on Wed Dec 7 14:27:33 2005 for Carrara SDK Doc by  doxygen 1.4.5